Description:
A StarFleet base build in, on & around a large asteroid. This map is made for the Holomatch part of Elite Force. The 1.2 patch is required in order to play this map.
Currently, it only supports Holomatch.
Game info:
Game: Elite Force
Gametype: Holomatch (DM, TDM)
Number of Players: max 16, recommended 8-12
Bot Support: No
Credits:
Mapping: Apprentice (Some parts were used from the Raven maps)
LCARS Textures: Simmo666
Skybox: Justin Fischer
Beta testing: The very, very friendly people of Map-Center.com, Spacestation K7 and of course, the people who downloaded the map from www.apprentice.tk
The map uses the flare scripts and shaders from KnightBK, the rock texture is from Syncromesh and Laz Rojas was kind enough to park (read: dump) four of his Type-8
shuttlecrafts. The names on the lockers in the lockerroom are courtesy of Simmo666
Thanks go out to Paracyte for helping me eliminating the shaderlimit error (or at least attempting to it) . . .
The Master plan:
(Release 2)
In Release TWO, the "_lightmapscale" value has been increased to "16" to allow multiple models to load successfully rather then hitting the "Shader limit hit" error. Altough
it's not pretty and at some points clearly visible (totally black), it's the only thing that could've been done apart from removing several area's.
If all goes well, people should be able to play the map without any interference created by the limitations of the engine . . .
(Release 1)
Primairly, the "Shader limit hit" error has been addressed by increasing the "_lightmapscale" value to "5". It's not pretty and at some points, you'll notice strange things
with the lightmap but it was the only thing that could've been done.
Reducing the number of shaderscripts or shader brushes only affected that the number of error lines in the console increased from lots to insane! A little "Twilight Zone"
mystery here . . .
(Beta 3)
In Beta THREE, a lot has changed. Some area's may have undergone a slight modification while other area's recieved a major overhaul. Also, some new area's were added.
Multiple gamemodes haven't been included yet (apart from what has been mentioned above), they will be released in seporate files.
There are probably a million things that I forget right now, but the majority of unresolved issues will be solved in either Beta FOUR or Release ONE.
(Beta 2)
Some area's and/or items have been slightly or severely modified. Currently, I'm investigating if I can convert the map towards CTF and other gamemodes. If you have any
suggestions, please let me know.
Also, I'm still in need of some specific LCARS textures. If you are able/willing to make some, please let me know.
(Beta 1)
The first release will be the crappiest. This time an external testing team will go through the level and based on their findings, the map will recieve additonal adjusting
to make it more "publicly dosile". Some planned elements are not implemented due to hitting limitations within the Elite Force I engine.
Feedback:
Feedback can be given on the following means:
- E-mail:
E-mail can be send to java_hp@hotmail.com. Don't send any large screenshots, since Hotmail cannot have more then 2MB. Please send them in .jpg format and with a
resolution of 640 x 480.
- Boards:
The beta testing goes in conjecture with Spacestation K7 and Map-Center.com. If you already have an account on either one of these boards, posting comments would be easy
in the additional threads that have been created.
If you don't have a K7 and/or Map-Center account and you want to give comments on a board system, I have created a proboards board in which you can post without being
registered. This board is accessable through my site: www.apprentice.tk.
Community sites:
The map can be added freely to any of the Elite Force community sites like EFfiles.com and Hazardteam.de. If you do, please let me know so that I can add the mirror to the
download list.