Overview:
Final version v1.1
Useful Information:
- Skybox
A PK3 version of Justin Fischer's skybox is included within this package, because I wasn't able to find the ZIP version of it. If someone can point me towards the ZIP, it
can replace the PK3.
Fixes and Improvements:
Release TWO
- Increased "_ligthmapscale" to "16" to prevent "Shaderlimit hit" error
- Added func_group entity with "_ligthmapscale" value of "4"
(all light surfaces)
- Added func_group entities for terrain and glass
(no _lightmapscale value added)
- Added minor modifications for future references
Release ONE
- Fixed "Shaderlimit hit" error
- Added Type-8 shuttlecraft (courtesy of Laz Rojas)
- Other small changes
Béta THREE
- Remapped Shuttlebay
- Added central hallway hub
- Added Cargobay
- Added third Transporterroom
- Added additional corridors
- Starting points increased to 16
- Modified lockers in Lockerroom
- Modified area's in Engineering
- Other small changes
Béta TWO
- Lockerroom eastern corridor remapped
- Area between Sickbay and Sciencelab remapped to add more Z-fighting
- All Trek doors reduced from 8 to 4 units
- Starting points increased to 12
- Speed from several doors increased from 50 to 80
- Some items have been moved, modified and/or added
Béta ONE
Known Bugs:
- Glass texture can go beserk from time to time (Black flashing)
- Map can become laggy at certain points and at certain angles
- Map can "flash" when passing through a door
- Item placements has been improved in some area's but if you have any suggestions, drop me a mail
- Shaderlimit can be hit while playing the map or attempting to change one or more settings after the map has been loaded. It's recommended that any changes are made
before playing or joining a server running this map
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